Next Era of Graphics with High-Performance Ray Tracing & Rendering

There is an insatiable desire and expectation for photorealistic imagery in many aspects of our lives—from movies and games to all kinds of science and industrial uses.

And with good reason. Pictures have immense value; they deliver insight, understanding, immersion, clarity, joy, and countless other WOW factors that help us make sense of our world and improve it.

But as developers well know, delivering true-to-life visuals ain’t easy. They require tremendous amounts of computing power coupled with stellar dev tools like advanced rendering, ray tracing, and rasterization to deliver high fidelity and high quality.

If you’ve got 16 minutes, tune in to this chat with Jim Jeffers, Intel Visual Solutions Team Leader, to hear his views on what’s driving visual experiences today and tomorrow, including:

  • Key trends that contribute to powerful visualization
  • The need for large amounts of accessible memory + “flexible” and “exponential” computational capability
  • The growing use of physically based rendering and why this matters
  • What Intel offers to accelerate graphics, including its goal to drive 1000x workflow improvement
  • What graphics will look like in five years, with a democratization of high-quality visual capabilities that enables everyone to be a creator

And more, of course.

Get the Software
Be sure to download the Intel® oneAPI Rendering Toolkit (Beta)—5 free open source libraries for creating high-fidelity visualization applications and deploying across CPUs and GPUs.

Jim Jeffers, Visualization Solutions Team Leader, Intel Corporation

Jim leads Intel’s Visualization Solutions Team developing open source CPU based rendering libraries—known as Software Defined Visualization—used for generating animated movies, special effects, automobile design and scientific visualization. He has worked with companies such as Disney* and DreamWorks*, and with scientists, such as Stephen Hawking. Jim joined Intel in 2008 participating in the development of manycore parallel computing and the Intel® Xeon Phi™ product family, including co-authoring four books on manycore parallel programming. His experience includes software design and technical leadership in high performance computing, graphics, digital television, and data communications. Jim’s notable work prior to Intel includes development for the Tech Emmy winning virtual ‘First Down Line’ technology seen on live American football TV broadcasts. He earned a BS in Marketing/Management/Computer Science from La Salle University, Philadelphia, PA.

Lindsay Michelet, AI Marketing/Messaging Strategist, Intel Corporation

Lindsay Michelet is an AI marketing and messaging strategist with a passion for honest storytelling about the real-world impact of Intel products and solutions. Her background includes 16+ years of integrated B2B marcom strategy and account direction with expertise in building messaging and content platforms, partner marketing programs, and go-to-market campaigns for a variety of industries and initiatives including AI, IoT, and autonomous driving. As part of the AI Marketing team, Lindsay oversees cross-Intel AI messaging strategy and execution. She holds a Bachelor’s of Arts in Marketing from Portland State University in Oregon.

For more complete information about compiler optimizations, see our Optimization Notice.