Chapter 1: Graphics & Visualization
In this course, Katrina Feliciano-Stoddard, Intel Product Line Leader for Visualization Solutions, discusses the difference between graphics, visualization and rendering. She then goes into greater detail regarding raster and vector graphics before providing an overview of data and 3D visualization. Katrina explains the different markets where rendering is used today and expands on the quality and performance tradeoffs of offline, interactive and real-time rendering.
Chapter 2: Rendering
Get an expanded view of how rendering is used today, including the different markets and the quality and performance tradeoffs of offline, interactive and real-time rendering. Finally, see examples of a typical scientific and engineering rendering workflow, and one for visual effects.